tRiHard Member


 Number of posts: 1 Points: 0 Reputation: 0 Registration date: 2008-09-11
 | Subject: Blood System Thu Sep 11, 2008 8:18 pm | |
| What i am thinking of is maybe a better blood system? Like Instead of the Same old HL2 Blood maybe, like if they get shot, they start bleeding and loose health until they find health/health pack/etc. |
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Kosai106 Administrator


 Number of posts: 78 Age: 18 Location: Korsør, Denmark Points: 262 Reputation: 0 Registration date: 2008-09-10
 | Subject: Re: Blood System Thu Sep 11, 2008 8:21 pm | |
| Moved to right location. But pleas post it in the request's thread next timeBut indeed its a good idea. We just need some coders now to do it. I'm not sure if its possible since the Source Engine is 4 years old. But its taken up to considering |
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Matuka Member


Number of posts: 27 Points: 0 Reputation: 0 Registration date: 2008-09-14
 | Subject: Re: Blood System Sun Sep 14, 2008 1:04 am | |
| Its possible, Get a life has it, its rather simple, here's a little simple code that'll help get you're head around it, although the code aint real code... Lol | Code: | //every line starts with line, and a number. //if a command has =1 on the end it's true. //if it has zero, it means end, or false. // Lines that begin with ;LineX: means that if the value in the line has reached, all the bottom lines will stop. meaning end of // script. // "/" at the start of a line means this statement does not come into play, and therefore is // taken out and used as a note to guide the user/reader of the script.
Line1: Userhit=1, damageuser=1, damage amount=3, :line1=0. Line2: time start=1, timer=12, timer-reached-end=1, :line2=0. ;line3: item=1, item-name=Bandages, item-pickedup=1, :line3=0. //if you have not picked up any bandages the bottom lines will still work. Line3: damage user=1, damage amount=5, :line3=0. //the next line will make it continue on making the code small. Line4: reapeat-line=2, :line4=0.
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Ect ect ect
Rather simple... |
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Kosai106 Administrator


 Number of posts: 78 Age: 18 Location: Korsør, Denmark Points: 262 Reputation: 0 Registration date: 2008-09-10
 | Subject: Re: Blood System Sun Sep 14, 2008 1:05 am | |
| | Matuka wrote: | Its possible, Get a life has it, its rather simple, here's a little simple code that'll help get you're head around it, although the code aint real code... Lol
*Code*
Ect ect ect
Rather simple... |
Do you wanna be a coder too asshole?
/Joke |
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Matuka Member


Number of posts: 27 Points: 0 Reputation: 0 Registration date: 2008-09-14
 | Subject: Re: Blood System Sun Sep 14, 2008 1:09 am | |
| No, not realy... tried getting my head over C#, no succsess...  Basicly, the only coding i have done is FPI, and html, FPI is used in FPSCreator, rather simple....  |
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Kosai106 Administrator


 Number of posts: 78 Age: 18 Location: Korsør, Denmark Points: 262 Reputation: 0 Registration date: 2008-09-10
 | Subject: Re: Blood System Sun Sep 14, 2008 1:16 am | |
| | Matuka wrote: | No, not realy... tried getting my head over C#, no succsess...
 Basicly, the only coding i have done is FPI, and html, FPI is used in FPSCreator, rather simple....
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Ahh, okay. Well. I will also wait before we get a coder. He isn't really needed yet |
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Matuka Member


Number of posts: 27 Points: 0 Reputation: 0 Registration date: 2008-09-14
 | Subject: Re: Blood System Sun Sep 14, 2008 1:20 am | |
| Correct, we must concept and stage before getting into that... |
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